Storm8 iMobsters Mob Guide

Essential to many games are team members and one game that this is certainly true is in Storm8’s iMobsters real-time RPG game for the IPhone and Android market. In iMobsters your team is referred to as your mob and the players on your team as mob members. To effectively play the game you need to know how your mob members are used, factors in deciding how large your mob should and can be, and how you can increase your mob size. We’ve tried to answer those questions below.

What do you need to know before adding mob members?

  • The level of players in your mob or what gear they own doesn’t matter. They are just a number to you. You are responsible for equipping them for fights.
  • Each mob member can and will use one of each type of equipment (Weapons, Protection, and Vehicle) in a fight
  • You can only use 5 times your level in mob members. You can have more in your mob, but in a fight you will only use 5 per your level, so if you are level 12, you can only use a maximum of 60 mob members.

What are the advantages of having mob members and how do you use them?

  • More players in your mob gives you a larger mob size, which when properly equipped by you means your attacks and defense are stronger so you win more
  • When you are in a fight, whether attacking or defending, the game will automatically calculate your attack and defense values factoring in your usable mob members and their gear. Remember, the gear they use is what you own, not what the mob member owns.

How many mob members should you have?

  • Players are grouped into brackets which are groups with about the same number of mob members as each other. The bracket cutoffs for low levels are 4, 9, 14, 19, etc. Here are some examples and the advantages of staying at the top of your brackets:
  • A player has a mob size of 4 members. When attacking they can only see players with 1-4 mob members and only players with 1-4 mob members can see them. This gives them an advantage over anyone with 3 or less mob members
  • A player has a mob size of 6 members. When attacking they can only see players with 5-9 mob members and players with 5-9 mob members can see them. This puts them at a disadvantage when dealing with players with mob sizes of 7, 8, or 9 members.
  • For lower levels, under level 20, stick to 4 or 9 mob members. This keeps your purchase costs and upkeep costs lower. The higher level you are, the more mob members you should have, as long as you can properly equip them. This is because the brackets start to open up more, so someone as a level 40 and mob size of 9 may be seen and attacked by someone with 10-15 or more mob members.
  • At levels above 100, it is definitely an advantage to have as large a mob as you can afford. This is due to the best equipment for attack having better stats than defense. The large the mob you have the fewer people will be able to equip their entire mob with the best gear, so you will win more fights.
  • There is also a strategy where players will go with the maximum mob size for their level will allow. Although they can’t equip them with the best gear, they can buy lower gear, but outnumber their opponent. Using this strategy can be difficult because you open yourself up to players that have the money to equip their mob better, but for farmers, more active players, and players looking for a challenge find this strategy can be more fun.

How do you find mob members to add?

  • There are many sites that provide lists of mob codes. Look for one that allows you to track the mob codes you’ve added and to also flag bad codes. This will save you time in keeping you from re-entering codes or trying bad codes someone else has already flagged.
  • What are clans and how do they work iMobsters
  • Clans are groups of players that join together for the specific purpose of helping each other. Whether it is answering questions for newer players, helping retaliate against someone farming a player or identifying ‘cows’ for other clan member to use, clans can be a very effective and fun way to play the game.
  • Communication, though, is key to a clan’s effectiveness. There are few, if any sites out there for iMobster players to communicate privately and effectively with others. One such site is Aygbatu iMobsters clan page. Their clan features are very new but they are continuously enhancing the functionality. Several features the site has that every clan should have access to are:
  • Clan list, so people can view at a glance the different clans available
  • Private message board, only for clan members. You don’t want other players, especially farmers, to know the codes of your clan members
  • Easy recruiting tools, to join, accept, and manage your clan

Castle Age Guide and Tips

Castle Age is a time-based massively-multiplayer online (MMO) game hosted on Facebook. You get to quest in a lore-rich world, team up with friends to fight monsters such as dragons and hydra, and even invade and duel thousands of other Castle Age players! The following is a guide and tips on the various Castle Age stats and the many actions that you can take in the game.

Player Stats

In Castle Age, you are able to complete quests, battle other players and fight dangerous monsters. Which stat you focus on will determine how good you are in each of those areas. Everytime you gain a level and complete quests, you will be given points that you can allocate to whichever stat you choose.

* Attack – This determines how effective you are at fighting other players and dealing damage to monsters. Focus on this stat if you are interested in player-vs-player (PVP) action or monster-slaying.

* Defense – High defense makes you more effective at defeating other players who attack you, and also causes monsters to deal less damage to you. Generally useful to prevent losing health and gold all the time when other players attack you.

* Energy – Doing quests requires energy, with the more advanced quests requiring more energy. Focus on this stat if you want to do more quests, thus earning experience and gaining gold and levels faster. Energy regenerates at a rate of 1 every 5 minutes.

* Health – This determines how much of a beating you can take. You will take damage each time you fight other players and monsters. High health will allow you to take more damage before you become too weak to fight. However, healing to full health is pretty cheap, so this stat is not too important. Health regenerates at a rate of 1 every 3 minutes.

* Stamina – It costs 2 points to increase your stamina by 1. Each stamina point allows you to fight another player or attack a monster, hence a high stamina means you can fight more. Fighting is also a good source of experience points, and killing monsters gives you the chance of collecting powerful items. Hence stamina is a fairly important stat to focus on. Stamina regenerates at a rate of 1 every 5 minutes.

Quests

One way of seeing the world of Castle Age is by questing. You are able to explore the world from the lowest level Land of Fire through to more treacherous areas. As you progress, the quests become more difficult to do and have more requirements you need to meet before you can attempt them. Each quest requires a certain amount of energy, and usually have other requirements you have to meet before you are allowed to attempt it, such as a specific hero you need to employ as well as specific combinations of units and equipment. In addition, each “Land” or level of quests has an “end boss” quest that rewards you with powerful heroes, equipment and magic when you complete it.

It is a good idea to plan ahead and look at the requirements of a couple of quests beyond the one you are currently attempting. If you know what heroes and which units are required, you will be able to save up enough gold to buy them when you’ve completed your current quest, therefore not wasting any time between quests. In addition, some quests have very high energy requirements. Knowing how much energy you need in the immediate future will also help you plan your stat allocation accordingly.

Battles

Battling involves fighting with other Castle Age players, whether it is via a full-scale invasion or a duel between your top generals. You earn battle points each time you defeat an opponent. The more battle points you earn, the higher your battle rank; and certain ranks allow you to hire or summon powerful units, items and spells.

Do note though that you gain more battle points defeating opponents with a higher level and rank than you. There is also a battling restriction while you are lower than level 80. You will only be able to battle other players in the same 10-level bracket as you. After level 80, it’s a free-for-all and everyone is fair game.

Invading another player involves huge armies battling each other. Therefore it is the option of choice for players with lots of friends playing the game and hence a larger army. Each army member will use one of your items and spells to face the other player’s army. If your army is big enough, your generals will also join in the fight.

Dueling involves sending your best general against the other player’s general. These generals will be equipped with the very best items and magic in your arsenal. As such, this is the option for players that do not have that many friends playing the game.

Whether you are invading or dueling, your attack stat is naturally important if you are the attacker, and the defense stat is crucial if you want to win fights that other players start. In addition, stamina is important if you want to start a lot of fights.

Monsters

Fighting monsters is the third style of play in Castle Age besides questing and battling other players. These monsters are summoned by players once they meet certain requirements. Bosses such as Gildamesh the Orc King and Sylvanas the Sorceress Queen become accessible once you complete the majority of quests in their respective regions. Other monsters such as dragons and hydra can be summoned once you have collected all the prerequisite alchemical ingredients.

Some of the lower level monsters can be fought on your own. However, the majority of them will require teamwork as you recruit other players to fight with you. Monsters such as the region bosses and dragons can be fought by the summoner and other players in their army. The World Hydra works a bit differently, and can be attacked by any Castle Age player who happens to stumble upon them.

These monsters have a set time limit in which they have to be killed, otherwise they will flee. If you manage to kill a monster, you will have the chance of collecting rare items, units and magic from it.

Heroes

Heroes or generals are the backbone of your army. Each quest will require a specific hero to lead your army in order to complete it. In addition, your heroes will lead your army in battles with other players, or be your representative in duels. They will also be the ones fighting the monsters. (It’s a tough life being a hero!)

There are various heroes with varying degrees of power in attack and defense. The more common ones can be hired in town, but the most powerful ones (including demons and demi-gods) can only be accessed via the Oracle with favor points, which we will discuss later on.

Units, Items and Magic

When you’re in town, you can spend gold to hire units and buy equipment to prepare for battle. Each quest that you complete will have a certain number and type of units that you are required to have. Only when you have hired those units will you be able to attempt the quest.

Units and equipment are crucial when you are fighting. When invading other players, the more powerful units you have, the more chance you have at successfully defeating the other player. In addition, when you are dueling another player or fighting a monster, your best equipment in each “body slot” will provide damage bonuses for you and keep you from taking damage.

Land

Although Castle Age is all about questing, fighting monsters and battling other players, the bit that is most crucial to your success is your economic machine. You will need lots of gold to hire heroes and units and equip them with good items and magic. In addition, the more powerful of these units and equipment have an upkeep, costing you gold every hour.

Doing quests, attacking other players and fighting monsters all provide you with some gold, but you will need to invest that hard-earned cash into land that will generate hourly income for you. Do note that the more of each land type you buy, the more expensive it becomes. It pays to check the return on investment for each land type at all times to determine which piece of land is of the most value.

Demi-Powers

Demi-Powers are deities or gods that can aid you in your struggles. There are 5 demi-powers, each of whom has a unique role and can provide you with powerful benefits when you ask for their blessings. For example, Malekus is the demi-power of war, and you will gain 1 attack point each time you pray to him. In addition to these stat boosts, praying to the demi-powers will also unlock exclusive quests and provide you with powerful items and magic.

Oracle

This is where the most powerful heroes and items can be obtained. Every month, there will be an exclusive hero and their related equipment that can be bought using favor points. In addition, there are “treasure chests” available where you can spend favor points and gamble on what you will receive. It could be a common piece of armor, or it could be the most powerful general in the game.

These favor points can be a bit difficult to come by. You start the game with a few favor points, and you have a chance of earning them each time you kill a monster. You can also earn favor points each time you complete offers and respond to paid advertising in the Oracle section of the game. Another option is that you can buy the favor points outright using cash.

Walking Planet Calypso

Taking a walk is a type of adventure all it’s own… perhaps not as exciting as hunting, but definitely cheaper. Some people may find it boring but walking across the land can be quite informative and you may just see something unexpected.

A teleportation chip or a vehicle are great emergency devices to have with you as well. If you happen to die and get revived in a remote outpost surrounded by mobs it could be very tricky getting out otherwise. The other things I like to have are a couple of mine bombs (just for fun), a healing device or chip, a scanner, armour and a weapon with ammo. None of this equipment is an absolute ‘must have’ of course. They simply give you options in your activities while walking.

Before you begin your walk you have to choose your starting point. I like to try to pick the area according to what I’d like to learn. For example: what are those white spots on the map of Eudoria? Or is that really a volcano? Sometimes I look up the maps online and find a tp that I haven’t been to yet, pick the closest location that I do have and aim to get the new one. It all depends on what you feel like doing at the time.

One of the main benefits of walking Calypso is familiarizing yourself with an area. Learning the terrain and being able to read the maps accordingly. Knowing the mobs of an area and perhaps finding things such as a good mining site or fruit and stone.

Many times I’ve gone for a walk and have discovered revival outposts where I really didn’t think there would be any. Most of these I find by dieing of course, but they’re still a discovery and I value all of the information I’m able to gather.

Walking Eudoria compared to Amethera is very different. There are many more revival stations and tp’s on Eurdoria and the mob’s are not usually as clustered or advanced as they are on Amethera. This has to do with the land areas and what the land owners have done with them. Plus, much more of Amethera is pvp. Not that everyone you will come across is out to kill you, but you never really know.

So, if you happen to find yourself a bit low ped and perhaps wanting to try something new, go for a walk. Enjoy some of the scenery that maybe you never really paid attention to before.

Three Methods to Identify Horse Racing Long Shots

One of the biggest kicks in life may be backing a long shot and seeing it cross the finish line first. making a big score is good for the spirits, not to mention the wallet. However, as any experienced horse racing handicapper can tell you, trying to cash tickets on longshots is a one way ticket to the poor house.

Long priced horses are usually considered the bait for gamblers who want a shot at a big price for a little investment. Their greed is usually rewarded with the usual payoff for greed, poverty. They have a low probability and high risk which inflates the pools, but most handicappers stick to the more consistent racers. If you want to succeed as a handicapper you better learn the difference between handicapping and gambling because there is a difference. You must consider each bet an investment and estimate the rate of return compared to the risk. Of course, like a lot of good advice you will receive in life, it sounds good but is a little more difficult to implement and stick with.

But if you do consider it an investment and compare the amount of risk to the rate of return, you will have to have an idea about how likely the horse is to win. Here are 3 situations that will afford you that opportunity to assess longshots.

1. The Phony Phavorite. The first place to look for wagering opportunities is the favorite because that is where the biggest single concentration of money is found. If your handicapping indicates that the favorite is not worthy of being the favorite then the other more likely contenders should be considered. I am talking about the horses that are going to go off at fairly low odds because they look like they could win the race. These types are not long shots.

If you eliminate those horses then the longshots are worth considering as possible winners. Try to find a longshot who has actually won at that level and on the surface and distance that it is going in the current race. Believe it or not it does happen that the only horse who has ever done what is being asked of it in the race is a long shot. It is a very under rated angle in horse racing handicapping.

2. Familiar trainer moves often produce big winners. Each trainer has his or her own favorite moves for winning. Familiarize yourself with trainer moves and then look for them in connection with longshots. Here is an example of a trainer move that paid $87 for every two dollars bet to win on his horse.

Apple Talk raced in the 2nd race at Tampa Bay Downs on February ninth of 2008. There were some indications that the horse might fare better in the race than he did in his previous races. A mutuel pool evaluation method showed that there was inside money wagered on the runner, probably from the stable. That is an obvious sign that the stable and trainer had determined that he was ready to score.

The racer was entered in a Maiden Claiming sprint event after two races in Maiden Special Weight races. The class drop off two long conditioning races at a higher grade were also an indication. It is a familiar trainer move. One important thing to bear in mind is that in any maiden race, a horse is being asked to win at a distance and surface that it has never won at before. So all maiden racers meet the requirements of case one, a phony phavorite, but many maiden favorites actually do score.

3. Equipment changes can improve a racer’s performance in a big way. The addition of a Cornell Collar, tongue tie, blinker’s or some other equipment as well as the addition of lasix can make a big difference. Of course, it is always a good idea to confirm your suspicions by checking the mutuel pools for inside money.

One of the best situations to identify is an event with a phony phavorite and find a horse who meets the requirements mentioned previously, i.e., an equipment change with action in the pools and a good trainer move.

Adding it all up, the first place to start is with the favorite. If it is a phony then check out the likely contenders. After going through all of these you may find a longshot is actually the best bet.